The applied/hotloaded manifests are usually inside some subfolder of our mod, and they have the "deferred_load": trueįlag inside their "info" section. #STONEHEARTH MODS ILN MOD#Browse items in the workshop, and when you see a mod that you like, click on the 'Subscribe' button. The in-game mod settings now let you create a new mod, with the folder/manifest setup needed for Steam mods (After that, continue modding as normal). The Steam overlay will open and show the Workshop. The modding category on the Stonehearth Discourse is the best place for information during the alpha phases of the game. You should see a 'Browse Steam Workshop' button on top of the second list. In most cases you'll have to add those into your main manifest. Run the game while Steam is running, and open the Mods menu from the main menu. adding new crops to the list of initial crops). It's a known issue that certain mixintos won't get applied correctly from a hotloaded manifest, because the game has already cached those values (e.g. Not everything in applied manifests will work. on a black stone hearth, observed a bubbling trickle of silvery metal rise to the surface and thus discovered the existence of tin in Cornish granite. Hotloading manifests is only allowed before world generation completes -OR- for 'client_only' manifests from client Lua. At this point, modders can side-load mods into the game by connecting the Quest 2 to a PC via USB - in the same way that you would copy files to and from a removable hard drive. #STONEHEARTH MODS ILN UPDATE#In the past we called it "hotloading mods", but in the present it should actually be called "applying manifests", since we're not activating whole mods here. The current plan is for mod support to be activated in an update roughly 2 weeks later. For instance, when we choose to play with the Rayya's children mod, we override some images so that the UI looks different, and when we choose to play in the Desert biome, we override some models of goblins and other animals, so that they look more desert-like. Well, you might have created a custom kingdom or biome, and want only certain campaigns or other features to be enabled only when that kingdom / biome has been chosen. Each game or software might support slightly different kinds of content in their Workshop, so its best to check out the official documentation for more. In the case of Stonehearth, it means activating something at run time, that is, after the game has already initialized everything.
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